
James Lyrus
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Posted - 2005.02.28 16:21:00 -
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Originally by: Justice Bringer Guys I've been reading every single post on this topic, and apart from the Ship Setup Stiky, this has got to be the best. Talk about thinking out of the box this is just brilliant. Well done Pottsey for giving this the time it deserves.
Now to my question/s.
Is it possible to use any of these setups on a Gallente Celestis? I had a very bad experience in lvl 3 deadspace and got gang raped by 3 Merc Commanders and several Elite Cruisers.
My fitting at the time was:
Hi - 2 x 250 Carbide, 2 x XR3200 Heavy launchers, + Med Nos Med - 10MN AB Tech II, Cap Recharger I, Med Shield Booster Tech II lo - Ballistic Missile Control, Magnetic Field Stabiliser Tech II, 2 x RCU I 8 x med drones (didn't even get to launch
My skills are as follows: Engineering lvl 4 Shield ops lvl 4 Energy Sys ops lvl 4 Shield Mgmt lvl 3 (currently training to lvl 4) Shield Upgrades lvl 3 Gallente Cruiser lvl 4 Gunnery lvl 4 (All others in group at lvl 3) Electronics lvl 4 Sig analysis lvl4 (was 3 at the time) Drone Interfacing lvl 3
I do have another setup that I've used on lvl 2 missions and some lvl 3 missions (Assault launchers and 3 x 200 rails) but not sure if i can use that on longer missions cos of the short range of the light missiles.
Can anyone give me some useful suggetions please?
Thanks in advance
Justice

Have you tried running the calculation on a celestis? I've been trying to run the numbers on a caracal, and am starting to reach the conclusion that it's just not feasible. You're basic recharge rate is 750/1000 * 2.5 = 1.875 shield points per sec.
Even if you fill all your slots with medium shield extenders, and your low slots with 20% relays, this'll turn out at Med 3 ( 3x400 shield, total of 1950) Lo 4 20% shield power relays, Recharge time 1000 * .8 * .8 * .8 * .8 = 410s
(please, someone correct me if I have the logic on recharge rate wrong, I'm assuming 20% recharge boost is a .8 multiplier on the recharge time)
You get 1950/410 * 2.5, which is 11 hp/sec.
Just about compares to a small shield booster. (Of course, you skills here also become a factor, so this number is a little on the low side). That lot add up to 225Mw, and 225cpu (basic).
IMO you'll have a bad time with that on L3 missions, and it's probably worth not passive tanking and using stand-off tactics (this method will, as is mentioned, completely kill your cap, which means a fast disengage with afterburners isn't much of an option)
I'm looking at a similar setup on a caracal, but can't really figure how to accomplish it without sacrificing serious amounts of firepower.
Has anyone tried this type of configuration on a cruiser?
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